Author Topic: Known issues, latest changes  (Read 6292 times)

Brendan

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Known issues, latest changes
« on: October 08, 2013, 09:54:28 PM »
    This will (hopefully) get updated as changes go out:

Current known issues: last updated 10-9-2013
  • Internet explorer has issues with the game.  The experience should be much improved now.
  • Opera has issues with vimeo's security settings and may not play videos.
  • Proper mobile / touch support is still in development.  Should be much improved but we have yet to do any formatting for smaller screens.
  • Large rock formations may seem to be floating when photographed from a distance.
  • If you find a rock that is still floating up close, however, please report it in this thread.
  • Sometimes an object or a wave will seem disconnected in panoramas.
  • Jane occasionally refers to blog posts that haven't been written yet.
  • Some placeholder descriptions still exist in the species catalog.

Planned features / UI updates
  • Cancellation of targets (aka "undo")
  • Auto checklist for missions that require you to find multiple objects, like 2 of 3 plant species, etc
[/list]
« Last Edit: February 24, 2014, 03:27:15 PM by Brendan »

Brendan

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Re: Known issues, latest changes
« Reply #1 on: October 14, 2013, 02:54:40 PM »
Changes for the week of 10-13-2013

  • The discoveries page has a brand new layout and should expand to account for text from longer descriptions.
  • Bio-luminescence should no longer show through rocks in panoramas.
  • Improved code that prevents rovers from "ghosting" into rocks / terrain.
  • Many many under-the-hood and background tweaks and changes

Brendan

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Re: Known issues, latest changes
« Reply #2 on: October 23, 2013, 04:38:34 PM »
Week of 10-20-2013

Unfortunately not much major front-facing stuff has been changed this week, but there is LOTS going on under the hood right now.  Beta is allowing us to see just how well the rendering pipeline acts when dealing with a lot more users, so we're deep into some heavy improvements / refactors on the technical end to better accommodate future users.

We're also monitoring players closely and are constantly making myriad small tweaks to story, item placement, and UI flow in an attempt to make the smoothest experience possible.

If you're further into the game you might notice some placeholder icons got updated in areas like the discoveries catalog.  There will also be a new [CLASSIFIED] you'll be able to find on the island sometime soon.   Also the most incomplete section of the game, the profile tab, is getting a massive overhaul right now but that probably won't be ready to roll out until next week at the earliest.

Fun note: at this time, as far as we know, there is only one user who has played through the entirety of the story and one user who has discovered every species on the island.  Keep exploring friends. :)

Brendan

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Re: Known issues, latest changes
« Reply #3 on: October 31, 2013, 11:26:39 AM »
Week of 10-27-2013

The most notable change this week: the profile page!  The new layout is now in place.  Note that the change email / change password buttons are temporarily disabled as they're not quite working properly right now.

Some other things you might notice:
- The header bar now reflects your current support level which makes support level visible on all pages.
- Sharing a photo via twitter now shows up as a "card" when you view the post in twitter.
- Degree heading is visible in addition to distance when dragging out a new destination.  The time slider will also default to 1 hour for those with paid accounts.
- Infrared photos are now unavailable for the starting rover, but panoramas are.  We felt that panoramas offer more visual impact and want people to be able to see them from the start, and infrared photos aren't really useful until later in the game.

[SPOILER WARNING - Don't read the following if you are concerned about spoilers]
[spoiler]
There is also a new motobiont on the island.  It currently is very rare, perhaps too rare.  I'm curious just how many people manage to see one, feel free to drop me a note if you think you've found it.  It's the only other motobiont that's about the same size (actually a little larger) as the bristletongue.  My hope is that a player will see it at least once if they play through the whole game, but not more than 2-3 times as it's meant to be very elusive.[/spoiler]
« Last Edit: November 02, 2013, 02:43:02 PM by admin »

Brendan

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Re: Known issues, latest changes
« Reply #4 on: November 06, 2013, 03:35:49 PM »
Week of 11-3-2013

 - Fullscreen-ing a non-panorama will now fill the window, no more letterboxing (for some browsers, others will be fixed soon).
 - Brian (graphics programmer) has re-computed distance fogging for nicer, more realistic horizons
 - cleaned up a lot of mission and message text where directions may not have been totally clear or there were inconsistencies, many of which were reported by forumers (thanks y'all, keep em coming)
 - re-instated some broken map links, changed some map marker colors for better flow
 - when you're assigned a new rover you now get a dossier-style overview of the rover's key functions, hopefully clearing up some confusion with panorama and IR options
 - one of the missing Jane blog posts is now live (missing some pictures)
- Fixed several issues with IE
- Fixed an issue with tagging species on touch devices for non-panorama images.
« Last Edit: November 06, 2013, 03:42:37 PM by Brendan »

Brendan

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Re: Known issues, latest changes
« Reply #5 on: November 20, 2013, 02:57:16 PM »
Hey all, sorry we've been a little quiet the last couple weeks.  As many testers have found and pointed out, we realized there are some fairly complex issues with the late game story and that it's quite possible for players to trigger events in orders we weren't anticipating, miss major story elements, complete missions before they've even been assigned, etc.  It prompted some rather serious flowchart breakdown that's taken over a significant portion of our whiteboard (intentionally down-rezzed for spoiler safety)

We are currently working on ways to fix these issues without breaking the game for all the current users.  Rob has already posted about a few of the fixes in other threads.

On the art side of things we've finally finished up the final rover model, which you've seen in various pages and videos in outline form but was never fully textured until now.  Here it is now thanks to some effort from John Miller, who is also responsible for all the motobiont models.


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Re: Known issues, latest changes
« Reply #6 on: December 09, 2013, 10:37:20 AM »
Week of 12-8-2013

Some big noticeable changes have gone in recently!
- "Bloom" effects are now applied to panoramas, aka the sun will now look like a sun instead of a blank white disk.
- New ground textures, in places all across the island!
- Missions that have multiple conditions now display counters to track your progress.
- Fixed distant plants sometimes being sideways or floating above the ground.
- Fixed some lighting issues on distant plants.
[spoiler]
- Made Turing's rover slightly easier to find.  If you get close to the location in most cases you should always see it in your field of view.
- Re-did bristletongue distributions.  There are now short-neck and long-neck bristletongues in multiple locations on the island, and tagging any long-neck bristletongue will complete the bristletongue science mission.
[/spoiler]

Brendan

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Re: Known issues, latest changes
« Reply #7 on: December 16, 2013, 05:54:13 PM »
Week of 12-15-2013

Hey everyone, after several weeks of work we've just finished a big change: you can now cancel your second photo!  Clicking the future target on the map will now give you an "abort" button if there's a previous target that your rover is still en route to.  We will also be adding a button on the Home tab soon.

Another big change just went in dealing with an issue that came up late in the story. [spoiler]Many people pointed out that in the video "Call me I have an idea," Turing mentions he's "adding a task with all the details" to your task list.  But the task he refers to was conditional on having tagged all 6 obelisks, which it was entirely possible to not have done by the time you get the video.  Now it's been changed so the task always comes once the video has been viewed and is a 2 part task: part one has 6 slots that get filled in with the audio files as you collect them, and part 2 is the instructions for what to do after.[/spoiler]

Please let us know if you encounter any issues with either of these.

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Re: Known issues, latest changes
« Reply #8 on: January 07, 2014, 06:10:55 PM »
Week of 1-5-2014

For our first update of the new year a not insignificant change: Associate level users may now set up to 3 destinations at a time, and Pioneer level can now set up to 4.  We thought we'd experiment with this now that canceling future targets is implemented.

Also I think I've managed to take care of all known floating rocks at this point.  If you happen to see a floating rock that's not far away, please report it with a link to the photo.
« Last Edit: January 07, 2014, 06:13:49 PM by Brendan »