Author Topic: Couldn't find matching GLX visual  (Read 5442 times)

atupmok

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Couldn't find matching GLX visual
« on: July 27, 2011, 11:44:47 AM »
When I try to start the game via a terminal under Linux (Mint) I get the following error message:
"Couldn't set 800x600 OpenGL video mode: Couldn't find matching GLX visual"
That's all

HW-Information

Graphic-Card: nVIDIA Quadro NVS 140M

GLX INFORMATION
Direct Rendering: Yes
GLX Extensions:
GLX_EXT_visual_info
GLX_EXT_visual_rating
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_video_sync
GLX_SGI_swap_control
GLX_EXT_swap_control
GLX_EXT_texture_from_pixmap
GLX_ARB_create_context
GLX_ARB_create_context_profile
GLX_EXT_create_context_es2_profile
GLX_ARB_create_context_robustness
GLX_ARB_multisample
GLX_NV_float_buffer
GLX_ARB_fbconfig_float
GLX_EXT_framebuffer_sRGB
GLX_ARB_get_proc_address

SERVER GLX INFORMATION
Vendor: NVIDIA Corporation
Version: 1.4
Extensions:
GLX_EXT_visual_info
GLX_EXT_visual_rating
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_video_sync
GLX_SGI_swap_control
GLX_EXT_swap_control
GLX_EXT_texture_from_pixmap
GLX_ARB_create_context
GLX_ARB_create_context_profile
GLX_EXT_create_context_es2_profile
GLX_ARB_create_context_robustness
GLX_ARB_multisample
GLX_NV_float_buffer
GLX_ARB_fbconfig_float
GLX_EXT_framebuffer_sRGB

CLIENT GLX INFORMATION
Vendor: NVIDIA Corporation
Version: 1.4
Extensions:
GLX_ARB_get_proc_address
GLX_ARB_multisample
GLX_EXT_visual_info
GLX_EXT_visual_rating
GLX_EXT_import_context
GLX_SGI_video_sync
GLX_NV_swap_group
GLX_NV_video_out
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_swap_control
GLX_EXT_swap_control
GLX_ARB_create_context
GLX_ARB_create_context_profile
GLX_NV_float_buffer
GLX_ARB_fbconfig_float
GLX_EXT_fbconfig_packed_float
GLX_EXT_texture_from_pixmap
GLX_EXT_framebuffer_sRGB
GLX_NV_present_video
GLX_NV_copy_image
GLX_NV_multisample_coverage
GLX_NV_video_capture
GLX_EXT_create_context_es2_profile
GLX_ARB_create_context_robustness

OPENGL INFORMATION
Vendor: NVIDIA Corporation
Renderer: Quadro NVS 140M/PCI/SSE2
Version: 3.3.0 NVIDIA 260.19.06
Extensions:
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vdpau_interop
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum

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  • Rob
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Re: Couldn't find matching GLX visual
« Reply #1 on: July 27, 2011, 12:07:27 PM »
I did a little searching around and it sound like the first thing to try is making sure you have the latest graphics driver.  If a graphics driver update doesn't work, let me know.  You can contact me directly at rob@lazy8studios.com.

  - Rob

atupmok

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Re: Couldn't find matching GLX visual
« Reply #2 on: July 28, 2011, 05:13:07 AM »
I switched from the NVIDIA accelerated graphics driver (version current) to the NVIDIA accelerated graphics driver (version 173) by using the additional drivers tool. I'm not sure if the version 173 driver is newer, but now it works perfectly.

Thx

 

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