Author Topic: STOP  (Read 4408 times)

alphadynamic

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STOP
« on: February 12, 2010, 03:52:38 PM »
UUUUUURRRRGGGGGHHHHH  >:(

Its driving me mad.. any tips, pretty please.

Great Puzzle game, I think one of the best on the iphone, way more engaging than "gears" can't wait for more exp. packs.

admin

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Re: STOP
« Reply #1 on: February 12, 2010, 04:22:04 PM »
Hint: the only configuration that can spit the gears into two disconnected areas has a diagonal line of blank tiles (including the empty space).

Have fun!

notgreat

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Re: STOP
« Reply #2 on: February 13, 2010, 05:19:56 PM »
Just asking, did you fix the bug with that level?  In the PC version, you don't actually need to solve it correctly. See the attached picture for an example.  You only actually need to get all of the sliding gold gears turning counter-clockwise.

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Re: STOP
« Reply #3 on: February 13, 2010, 05:30:01 PM »
Wow, impressive find!  No, I'd never seen (much less fixed) that bug.  It's also an impressive job of correctly diagnosing what when wrong here.

  - Rob

notgreat

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Re: STOP
« Reply #4 on: February 14, 2010, 10:33:36 AM »
I didn't notice it until I saw it in the .puzzle file while I was looking at examples.  I wondered how you did it.
PS. here is where I first mentioned it.
Thanks again!
Interesting- you can use this to make 1-way pipes!

Just asking, for gears, what does
TYPE 1to1
do?  Or is it just a depricated feature.
Also, 2 bugs that slipped into of your puzzles:
1) on gears-stop.puzzle (stop), you don't really need to stop all of the gold gears- just make sure they are all going counter-clockwise ;D
2) on flywheel, the L-pipe the faces up and to the right spews steam out left and down!

edit: in animation, it seems that POSKEY goes x z y.
Also, in the rotate finish action, shouldn't rot0 and rot1 be more like rotx and roty?  just asking...

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Re: STOP
« Reply #5 on: February 14, 2010, 07:33:25 PM »
I'd totally forgotten about these bug reports.  I added them to my official todo list.  Thanks!