I'm stuck with a finishing animation I'm trying to do. It involves rotating and I can't deal with these quaternion numbers. Basically, I'd like to rotate an element in one axis but for some reason after it does, it keeps scaling the model wierdly, depending on the w axis number, (at least according to the documentation it is w axis). The thing is I'm not a native English speaker* and I don't have time to get involved with serious math here. So how do I rotate that thing without messing up?
Note: this is for my 1st puzzle, I'm not trying to make it complicated but this would be a nice finishing touch on it. Everything else is done for it, except for setting time/move numbers.
*Should I write the Hungarian localization?