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61
Extrasolar / Post game comments SPOILERS
« Last post by StellaFrost on February 13, 2015, 05:32:39 AM »
I have completed Extrasolar and I found two typos which may have been unintentional.

[spoilers] In the last email from Turing entitled "What now?" the last sentence reads:

You, of all people, show know by now exactly what we're looking for in a rover driver.

Shouldn't it be: You, of all people, should know by now exactly what we're looking for in a rover driver. [/spoilers]

[spoilers] In the email from Jane Van Susteren entitled "Unbelievable" the first paragraph begins: I'm reluctant to give to much analysis...

Shouldn't it be: I'm reluctant to give too much analysis,

Jane's could easily be excitement though [/spoilers]

Those are the only two negative comments I have. There's nothing but good to be said about the rest of the game.
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Extrasolar / Re: Any Astronomy Majors?
« Last post by StellaFrost on February 11, 2015, 12:57:22 PM »
I work at an observatory.

I know that the view from Alpha Centauri ( our closest star system), would be virtually identical with the exception of Alpha Centauri A & B not being visible in the night sky and the Sun being just another star in Cassiopeia which would make it look more like a zigzag than a W or M.

Most of the Stars in Orion are hundreds of light years away so it makes sense that they'd be identical. Most of our nearest neighbors are red dwarves, which are faint and difficult to see to begin with.

Sirius and Procyon are the only two that are close enough for it to make a substantial difference in their apparent locations.

I personally enjoyed looking up and seeing the familiar night sky of Earth. If Lazy 8 feels they need to make a correction, I wish them the best of luck.
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Could we please have somewhat more realistic night skies? I'd be happy to help with it as much as possible (given that I can't do digital art, and by extension, a star map).

It's actually not a star map - we couldn't get a high enough resolution map that we were happy with.  The stars are all individual points and their sky positions and apparent magnitudes are generated straight out of a NASA database (we figured 10 ly from Earth wouldn't be noticeably different, but as shown in other threads I guess we were wrong :P).  Hmm, maybe I could just get the coordinate file from Brian and post it and y'all could figure out the necessary edits...

I'm sure Kath would be happy to help out here. :)

Actually, the night sky was one of the things I found the most impressive. 10 ly is a small distance compared to most of the stars we see in the night sky. At 4 light years away, in Alpha Centauri, there would be two differences (1) Alpha Centauri would not be visible in the night sky. (2) The Sun would be visible in Cassiopeia. I absolutely love the night sky mechanics that you have in extrasolar.

Kath's suggestion for correcting the differences should work. For the most part, there aren't going to be many differences because most stars are incredibly far away. It would be interesting to see the Sun in the night sky (assuming Artocos is at the right latitude for it to be visible)
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Extrasolar / Re: Happy 2015!
« Last post by Ainia on January 15, 2015, 08:48:53 PM »
Happy, happy everyone!

For folks who might have missed it, we have some awesome exoplanetary travel posters NASA rolled out just in time for the new year. :)

Even better, they are available for purchase;D
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Extrasolar / Happy 2015!
« Last post by Cookiedough on January 15, 2015, 02:09:48 PM »
Happy 2015 to all fellow extrasolar players. Hope your year is turning out well so far. And here's to hopefully getting information and playing Extrasolar Season 2 in 2015!
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Cogs for Android / Re: Nvidia Shield Tablet issues
« Last post by Rob on December 25, 2014, 08:51:23 PM »
We just posted an update to Google Play today (December 25) that should fix this issue on the Lollypop version of Android. Have you updated to the latest version? This fix is still pending on the Amazon store.
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Cogs for Android / Nvidia Shield Tablet issues
« Last post by muddy46 on December 25, 2014, 06:19:13 PM »
Hi, I am wondering if anyone else has this issue. I think this is a great game but I can only get through a few levels on the Nvidia Shield tablet. Once I reach the levels that require the "two-finger to spin the object" , the object doesn't spin. I tired it on my Shield tablet LTE 32GB and my sons wifi 16GB shield tablet. Both have the same issue. So it is not the tablets. Here is the part that is really weird,...the Cogs Free Demo works flawlessly on both our Shield tablets, but the paid version does not work on either when it comes to spinning the object (two finger). which again tells me its the app, not the tablets. Anyone else having this issue? Whats the fix?
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Extrasolar / Re: Scaled Ancient - bug?
« Last post by Rob on December 10, 2014, 06:13:35 PM »
I'm not sure why this seems to happen to your account in particular. The new versions of these images look fine, so it appears to be a "spooky" bug (likely related to a memory allocation failure) rather than something with the main algorithm.
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Extrasolar / Re: shadow but no object - bug?
« Last post by Rob on December 10, 2014, 06:12:08 PM »
I re-rendered this image. Still not sure why this happens sometimes, but you can always request a re-render in the rare circumstances where this happens.
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Extrasolar / Re: shadow but no object - bug?
« Last post by Christian on December 10, 2014, 03:07:23 PM »
Well, I wouldn't say without any plants, just not enough or all of them.

Thanks for looking into it.

Christian
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