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61
Cogs for Android / Sound options not kept
« Last post by PerF on March 21, 2012, 02:31:30 AM »
Hi,

It looks like the sound options (music volume, SFX volume) are not kept once the game exists. Reproduced all the time on my phone.

Steps to reproduce:
  • start game, Options, change 'music' option
  • Back (on the screen)
  • Back (on the phone keyboard), game exits
  • Start game, Options, music option is back to default

Tech details: MB630, OS 2.3.4, APK build Cogs-png-pvr-humble-1332298289_b5007d94104e5b64 (same issue with previous APK, btw).

Thanks a lot for the port, works perfectly otherwise!!
PerF
62
Cogs / Cogs *very* slow on linux.
« Last post by Doxin on March 20, 2012, 02:44:14 PM »
cogs runs only a couple frames per second on my linux computer, but I do have a pretty powerfull card. I'm currently using an ATI Radeon HD 6800 Series. I don't have the proprietary drivers installed because they break other games. is there any solution?
63
Cogs for Android / Re: Graphics Issues on HTC Desire
« Last post by Apportable on March 20, 2012, 12:13:02 PM »
Hi there,

This is a known issue with the HTC Desire and a couple other phones, and it's the main reason why the HTC Desire is listed as an unsupported device for Cogs.  We're still working on fixing the issue and will update when we figure out what's going on.

Thank you for your patience!
64
Cogs / Just wanted to say thanks...
« Last post by quizno50 on March 20, 2012, 07:22:20 AM »
I just wanted to say thanks to the author(s) of this great game for releasing it for Linux. I just bought a copy via the humble bundle and I'm quite happy I did. =)
65
Cogs for Android / Graphics Issues on HTC Desire
« Last post by daveps on March 20, 2012, 07:10:44 AM »
Hi,

  Trying to get Cogs to work on my HTC Desire but the main menu screen is scrambled. If you can imagine the screen divided up into quarters, the bottom 2 quarters appear black while the top 2 quarters have the menu screen in them with garbled colours.

  Any clues?

Kind Regards
66
Cogs for Android / Re: force close on Droid Incredible
« Last post by dbavirt on March 20, 2012, 04:10:09 AM »
After installing World of Goo and Zen Bound 2, Cogs is now working.  I had moved a few apps to SD (which may have cleared out /data/data some?) and perhaps one of the other two games included the library.  I do have ongoing problems with close-to-full /data/data.

Thanks for the response.  I'm enjoying Cogs now.
67
Cogs for Android / Re: force close on Droid Incredible
« Last post by Apportable on March 19, 2012, 02:24:55 PM »
Hey there,

Thanks for reporting this bug and including the log.  This is a bug that we've seen before with Cyanogen and we'll work on reproducing it and getting out a fix. 

EDIT: Here's a tip from one of our engineers.

Use the command "adb shell df" to check your free memory in /data/data.  If the free memory is less than 200MB, you'll be in trouble when installing larger games.  CM7 will not-so-gracefully ignore files it doesn't have space for when unzipping the APK.  You can a) try to clear out some of the used portions of the /data/data mount point, or b) try to move files to the SD card, or c) try to resize the /data/data mount point (this option is possibly dangerous - not for the faint of heart).

Check out this link for more details: http://android.stackexchange.com/questions/14707/data-data-nightmare-fcs-because-of-100-utilisation.

- Christina
Apportable Support Team
68
Cogs for Android / FIXED: Achievements button
« Last post by Apportable on March 19, 2012, 02:15:55 PM »
Touching the Achievements button in the main menu for Cogs is known to crash the game (or it shows "0 out of 0 achievements earned").  This is an issue with OpenFeint and we are working with them to fix the integration.  Thanks for your patience!
69
Cogs for Android / force close on Droid Incredible
« Last post by dbavirt on March 19, 2012, 01:36:43 PM »
Just bought this through Humble Bundle for Android 2.  Loved this game on PC, looking forward to having it on my Droid.  I get an immediate force close on my Droid Incredible, running CM7.1.  I'm pretty sure this is the right part of the logcat.  Let me know if you want me to try something else.

E/AndroidRuntime(13190): FATAL EXCEPTION: main
E/AndroidRuntime(13190): java.lang.UnsatisfiedLinkError: Couldn't load crystax:
findLibrary returned null
E/AndroidRuntime(13190):        at java.lang.Runtime.loadLibrary(Runtime.java:42
9)
E/AndroidRuntime(13190):        at java.lang.System.loadLibrary(System.java:554)

E/AndroidRuntime(13190):        at com.apportable.activity.VerdeActivity.loadLib
raries(VerdeActivity.java:167)
E/AndroidRuntime(13190):        at com.apportable.activity.VerdeActivity.onCreat
e(VerdeActivity.java:417)
E/AndroidRuntime(13190):        at android.app.Instrumentation.callActivityOnCre
ate(Instrumentation.java:1047)
E/AndroidRuntime(13190):        at android.app.ActivityThread.performLaunchActiv
ity(ActivityThread.java:1722)
E/AndroidRuntime(13190):        at android.app.ActivityThread.handleLaunchActivi
ty(ActivityThread.java:1784)
E/AndroidRuntime(13190):        at android.app.ActivityThread.access$1500(Activi
tyThread.java:123)
E/AndroidRuntime(13190):        at android.app.ActivityThread$H.handleMessage(Ac
tivityThread.java:939)
E/AndroidRuntime(13190):        at android.os.Handler.dispatchMessage(Handler.ja
va:99)
E/AndroidRuntime(13190):        at android.os.Looper.loop(Looper.java:130)
E/AndroidRuntime(13190):        at android.app.ActivityThread.main(ActivityThrea
d.java:3835)
E/AndroidRuntime(13190):        at java.lang.reflect.Method.invokeNative(Native
Method)
E/AndroidRuntime(13190):        at java.lang.reflect.Method.invoke(Method.java:5
07)
E/AndroidRuntime(13190):        at com.android.internal.os.ZygoteInit$MethodAndA
rgsCaller.run(ZygoteInit.java:847)
E/AndroidRuntime(13190):        at com.android.internal.os.ZygoteInit.main(Zygot
eInit.java:605)
E/AndroidRuntime(13190):        at dalvik.system.NativeStart.main(Native Method)

W/ActivityManager(  174):   Force finishing activity com.lazy8studios.cogs.humbl
e/com.apportable.activity.VerdeActivity
70
Cogs / Re: Cogs slow on Linux
« Last post by aliancemd on March 19, 2012, 11:28:44 AM »
So you are basically saying that the experienced drivers developers are wrong when they detect that it's not their fault and even tell you the reason why the game has bad performance? I have i7-2630qm with Intel HD Graphics 3000(Sandy Bridge processor), and I know for sure that Sandy Bridge drivers are performing very well and are developed very well by the Intel engineering team, but the game is still lagging on this pretty powerful integrated graphics processor... Intel HD Graphics 3000 can run some pretty graphic intense games...
There is one more problem, on install on Ubuntu(from the deb file) the game(/usr/local/games/cogs) is not added to the PATH variable and you can't call it from terminal for example... Good thing the find command is extremely fast... I ran it on my nVidia GT 540M external video card and it runs good...
I didn't intend to be rude(It kind of sounds like this, so...), I just wanted to make my point that the drivers are not really the problem(in case of nVidia card it is just to powerful to lag).
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