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31
Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by darth_biomech on November 09, 2014, 03:29:49 AM »
@KathAveara
[spoiler]I'm not talking about complexity, I'm talking about overall shape. It is very contrast with overall body lines and color, have no other similar structures anywhere on it's body, almost like it was jammed in creature's head. Other motobionts have no similar structures either. The difference between this and brains is that brains are squishy, gray, and definitely organic. Even if these things would be analogs of horns of some sort, horns are too organic in their shape and color. This one is square, straight, have hole in it's base and looks metallic in texture.

does that looks like a natural object to you? Nature doesn't produce square bones.
[/spoiler]
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Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by Christian on November 09, 2014, 03:25:08 AM »
After just over 22000 meters travelled and 555 photos I need help to complete my list.

Any hints where I can find the Razorback and Bulbmoss would be really appreciated.

I think I have completed all tasks (currently 40) but I'm not sure about all awards. I have the following 10 awards
[spoiler]
  • Score 95% or higher on your entrance exam
  • Invited a colleague to participate
  • Take your first panorama photo
  • Travel as far as light does in one microsecond (300m)
  • Take your first infrared photo
  • Tagged 3 different species in the same image
  • Travel as far as the Mars Spirit rover (7.73 km)
  • Scheduled a photo to be taken on Mae Jemisonís birthday (Oct. 17)
  • Travel as far as the Voyager 1 space probe does every second (17.043 km)
  • One of your photos was selected as a highlight by the science team
[/spoiler]

Is there anything else I'm missing?
33
Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by KathAveara on November 08, 2014, 01:44:00 PM »
[spoiler]I disagree. You can find structures just as complex on insects, so why not something larger?

Also, by your logic, our own brains must be artificial as well. They're the most complex single object in the known universe.[/spoiler]
34
Extrasolar / Re: How many species?
« Last post by davidseport on November 08, 2014, 09:12:45 AM »
I've found 7 motobionts and 34 photobionts.
35
Extrasolar / Re: Season 2 Kickstarter is NOW LIVE.
« Last post by darth_biomech on November 08, 2014, 04:23:21 AM »
I am seriously afraid to ask that question, but... Since KS campaing has failed, does that mean that season 2 is scrapped, or that it is simply delayed?
36
I  loved everything about this game, but I think there is one missing opportunity here.

Near the end, after you
[spoiler]photograph all 6 obelisks and get all their sounds... Turing just compose them into a sequence FOR you, and you just need to drive upclose to the central artifact and sounds will play automatically. I think, it is a bit dull. Considering that central artefact have a graphical clue on it's surface about the order in which sounds should play, I expected that Player himself would need to find and play a correct sequence of sounds.[/spoiler]
I think that would make up for a great interactive task, that would dilute the usual "drive there, photograph that" tasks, which would increase fun of the game.

Agreed.
37
Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by darth_biomech on November 08, 2014, 03:46:26 AM »
Have anybody else got that impression off the razorback when they saw the species illustration?
[spoiler]That this thing is clearly bioengineered? I mean, look at those struts at which his "eyes" reside, there is NO way such geometrical structure could evolved on it's own. That thing is a cyborg.[/spoiler]
38
I  loved everything about this game, but I think there is one missing opportunity here.

Near the end, after you
[spoiler]photograph all 6 obelisks and get all their sounds... Turing just compose them into a sequence FOR you, and you just need to drive upclose to the central artifact and sounds will play automatically. I think, it is a bit dull. Considering that central artefact have a graphical clue on it's surface about the order in which sounds should play, I expected that Player himself would need to find and play a correct sequence of sounds.[/spoiler]
I think that would make up for a great interactive task, that would dilute the usual "drive there, photograph that" tasks, which would increase fun of the game.
39
Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by damaltor on November 07, 2014, 07:09:02 AM »
see spoiler:
[spoiler]All calls are made, all documents are decrypted, the mail has been forwarded... what am i searching for? can you tell me the mail i am looking for?[/spoiler]
40
Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by kornandez on November 06, 2014, 06:48:35 PM »
go through your email again make sure you did every thing on the terminal
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