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Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by AlanD on May 31, 2014, 06:36:17 PM »
My God, Sir, you are a Spade Burrower?  Welcome to our august company (actually it's december for me).

But surely it is OK, they still have their shells on?
Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by jim on May 31, 2014, 11:02:14 AM »
That pic is very close to being NSFW ;)
While I am here - there is a typo in the template for the audio source tasks: "You[sic!] rover's passive audio subsystem has detected a nearby audio source."
Extrasolar / Bug: Flying creatures task completed after 3 tags, not 3 photos.
« Last post by johaquila on May 29, 2014, 03:30:52 PM »
The task "Photograph and tag flying creatures" is explicit that it counts the number of photographs: "Try to photograph and tag flying creatures in at least 3 photos."

I have just taken my second photo with flying creatures in it. There were two of them and nothing else of interest (apart from beautiful scenery), so I tagged them both separately.


The task now shows as completed, even though the counter in the task still correctly displays: "Tagged 2 of 3".
Extrasolar / Re: What made you want to play Extrasolar?
« Last post by Peit on May 28, 2014, 02:48:35 PM »
I saw the game at PAX East. They pitched it as exploring an alien planet in a scientific sort of way, and that's absolutely something I'd like, so I tried the demo. I love exploration, science, alien life sci-fi type things, and taking photographs, so this game is great for me. I was initially turned off by the whole "conspiracy" thing (just let me do my science!), but I ended up liking it in the end. I also like the slowly unfolding story of intelligent life, which I didn't know about beforehand.
Extrasolar / Re: Small floating rocks
« Last post by Ainia on May 27, 2014, 06:14:58 AM »
Hey DemosMirak, that's an impressive collection you found! :)

Makes me wonder if they are multiplying... ;)
Extrasolar / Re: What made you want to play Extrasolar?
« Last post by Auroness on May 26, 2014, 06:59:41 AM »
It was a tweet from someone who also tweets about the Mars rovers that caught my attention It sounded like fun, exploring just like the rovers.

  • The ARPG aspect was fun, but felt limited. I didn't really have a choice in the way I did anything. More options would help.
  • The biology aspect was neat, getting reports and blogs as we discover things, but it would be nice to have something similar for exogeology. Maybe looking for signs of certain elements or compounds?
  • Once I got to playing, the biggest draw was actually the scenery. I found myself being very careful about aiming my shots to get a sunset or moon-rise. Being asked to find randomly generated "unusual" items would be fun.
Extrasolar / Re: Small floating rocks
« Last post by DemosMirak on May 25, 2014, 10:57:42 PM »
Either I am in the middle of an earthquake, or there are some floaters here.
Extrasolar / Re: Rover tracks are now in
« Last post by smili on May 22, 2014, 11:47:51 AM »
I love the milky way background in the night shots. 
Extrasolar / Re: What made you want to play Extrasolar?
« Last post by smili on May 22, 2014, 11:45:09 AM »
Brendan,  I don't remember specifically what attracted me - it was probably the basic idea of a rover on a distant planet similar to Curiosity or Spirit.  I liked the idea of time delay, and dealing with the environment as an explorer at NASA might have to do.   I got an invite from a guy in a forum on, and the pitch you had on the website was pretty compelling.  One thing he mentioned was that his rover
(click to show/hide)
and I do remember that element of realism being attractive to me.

As a player, the discovery aspect was the most fun.  Kindof like when you're playing Civ, it's the most fun when the world is all in the shadows, and you're expanding outward to reveal what's out there.  From a design perspective, more curious things to find in future iterations would be interesting.  Alot of the game happens in the players mind between moves, so little things to keep us thinking are interesting. 
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