Brendan, I don't remember specifically what attracted me - it was probably the basic idea of a rover on a distant planet similar to Curiosity or Spirit. I liked the idea of time delay, and dealing with the environment as an explorer at NASA might have to do. I got an invite from a guy in a forum on gog.com, and the pitch you had on the website was pretty compelling. One thing he mentioned was that his rover
and I do remember that element of realism being attractive to me.
As a player, the discovery aspect was the most fun. Kindof like when you're playing Civ, it's the most fun when the world is all in the shadows, and you're expanding outward to reveal what's out there. From a design perspective, more curious things to find in future iterations would be interesting. Alot of the game happens in the players mind between moves, so little things to keep us thinking are interesting.