Recent Posts

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21
Extrasolar / Re: ok, I give up
« Last post by parman16 on June 07, 2018, 11:14:40 PM »
I just pushed a change to the servers that will make it a little easier to find Turing's rover. Basically, it will pop into view if you get close enough. That being said, you should be able to use the direction markers on the panorama from Turing's blog to triangulate quite precisely where you'll find his rover.

[spoiler]The blog post is sent to the player for the first time in the message "Landmarks". The blogpost itself says that "he'll likely stay in the region for several days". So when you get the message "exoleaks and turing's rover", it's reasonable to expect he won't be in that exact spot anymore, especially if it takes the player some time to get to that location. I also searched the whole area before triangulating the exact position. That being said, after triangulating the spot it's easy enough to find the rover.[/spoiler]
22
Extrasolar / Re: What happens when...
« Last post by parman16 on June 07, 2018, 11:06:13 PM »
[spoiler]If you do it twice she sets a filter which forwards all your mails (you shouldn't send) to /dev/null/ automatically. http://en.wikipedia.org/wiki/Null_device[/spoiler]

[spoiler]Whats weird is that she does it even after you begin working with Turing and it's agreed to send him the files. The inboxes aren't monitored (otherwise you would be discovered immediately), so I see no reason for her to get so upset after the group call.[/spoiler]
23
Extrasolar / Re: What the hell is THAT?
« Last post by parman16 on June 05, 2018, 11:04:05 AM »
Saw something interesting there too! No success in tagging it though. Maybe it is meant to stay a secret?



24
Extrasolar / Re: What made you want to play Extrasolar?
« Last post by parman16 on June 04, 2018, 01:30:17 AM »
Being a total nerd I found about the game via Rob Jagnow's GDC talk:

http://www.gdcvault.com/play/1020519/Extrasolar-Postmortem-Game-Design-at

Basically as soon as I read the title "Game Design at 0.0003 FPS" I was hooked :)

It was recently published on the GDC youtube channel, that's how I discovered the game: https://youtu.be/BCKYSNqBWZM
Paid for it after a day. Great experience so far.
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Cogs for Android / Re: Saved Games Location on Android
« Last post by appedology on May 27, 2018, 09:52:52 PM »
You don't access the saved games path without rooting your phone, and I am suggesting you don't root it. I am facing many issues after rooting my device
26
Extrasolar / Re: Biont Hunters' Club - Island #1
« Last post by Maggie on May 10, 2018, 11:34:07 AM »
I would love for this topic to be active again.  I was reminded of the game and missed it, and have started exploring corners of the island I didn't get to the first time. I'm not sure I'm finding anything new (though apparently I never found bulbmoss and remedied that), but I have been trying to take lots of photos of the scaled ancients - and I always like watching the sail flyers.
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Cogs / Re: Game crashes when launched from Steam on 10.5.8
« Last post by jamespandit on May 06, 2018, 01:37:36 AM »
Cogs fails to load on startup and crashes itself. Any help?
28
Extrasolar / Re: The story continues?
« Last post by Maggie on April 27, 2018, 07:09:58 AM »
So, oddly, a visit to the Avatar stuff at Disney (at night when it was glowing) made me itch to explore the Extrasolar planet again.    I wish you could have gotten the funding for the next part of the story. I love this game so much. The planet and how you programmed it to be ever changing is so wonderful.  If I were rich, I would just give you the money to continue. I wish I could! 
29
Cogs for Android / Re: Cogs Crashes on LGL34C
« Last post by Robsonut on April 10, 2018, 01:29:44 AM »
I also have the same problem. I want to know what to do, tell me
30
Cogs Modding Forum / Re: I can't load my model
« Last post by Robsonut on April 10, 2018, 01:26:47 AM »
I was like you, what do I have to do to load the model?
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