Thks for your reactivity
the log file is very very long, because of loop of the "OpenGL error 0x0502 at Material::useEffect 1/2/3/4"
But, here is the begining:
Log output for Cogs build 110309, Cogs Linux 1.0.1
Video driver: x11
Loading preferences.
Loading localized strings.
Successfully loaded texture data/textures/splashscreen.dds
Initializing sound.
Loading asset library.
Loading level info.
write me: /home/icculus/projects/cogs-linux/src/main.cpp:972Initializing Interface3D
Initializing asset library.
Successfully loaded texture data/textures/woodtile01.dds
Successfully loaded texture data/textures/woodtile01-normal.dds
Successfully loaded texture data/textures/parchment.dds
Successfully loaded texture data/textures/counter.dds
Successfully loaded texture data/loc/english/uiDebrief.dds
Successfully loaded texture data/loc/english/uiDebrief-normal.dds
Successfully loaded texture data/textures/awardDone.dds
Successfully loaded texture data/textures/awardDone-normal.dds
Successfully loaded texture data/textures/awardMoves.dds
Successfully loaded texture data/textures/awardMoves-normal.dds
Successfully loaded texture data/textures/awardTime.dds
Successfully loaded texture data/textures/awardTime-normal.dds
Successfully loaded texture data/loc/english/uiDetails.dds
Successfully loaded texture data/loc/english/uiDetails-normal.dds
Successfully loaded texture data/textures/uiEntryMain.dds
Successfully loaded texture data/textures/uiEntryMain-normal.dds
Successfully loaded texture data/textures/uiLogoLetters.dds
Successfully loaded texture data/textures/uiLogoLetters-normal.dds
Successfully loaded texture data/loc/english/uiEntryMenu.dds
Successfully loaded texture data/loc/english/uiEntryMenu-normal.dds
Successfully loaded texture data/textures/galileo_cubemap.dds
Successfully loaded texture data/textures/chime_cubemap.dds
Successfully loaded texture data/textures/irisCubemap.dds
Successfully loaded texture data/textures/normal-noise.dds
Successfully loaded texture data/textures/counter-time-dial.dds
Successfully loaded texture data/textures/counter-moves-dial.dds
Successfully loaded texture data/textures/iris-blade.dds
Successfully loaded texture data/textures/iris-bump.tga
Successfully loaded texture data/textures/bronze.dds
Successfully loaded texture data/textures/copper.dds
Successfully loaded texture data/textures/silver.dds
Successfully loaded texture data/textures/chimegold.dds
Successfully loaded texture data/textures/chimesilver.dds
Successfully loaded texture data/textures/chimecopper.dds
Successfully loaded texture data/textures/gear-pegs.dds
Successfully loaded texture data/textures/gear02.dds
Successfully loaded texture data/textures/scratches01-normal.dds
Successfully loaded texture data/loc/english/uiHowTo.dds
Successfully loaded texture data/loc/english/uiHowTo-normal.dds
Successfully loaded texture data/textures/clockHand.dds
Successfully loaded texture data/loc/english/uiOptions.dds
Successfully loaded texture data/loc/english/uiOptions-normal.dds
Successfully loaded texture data/textures/uiHudDrivewheel.dds
Successfully loaded texture data/textures/uiHudLowerShaft.dds
Successfully loaded texture data/textures/uiHudSwingarm.dds
Successfully loaded texture data/textures/uiHudUpperShaft.dds
Successfully loaded texture data/textures/uiHudCounterweight.dds
Successfully loaded texture data/textures/uiHudClockTime.dds
Successfully loaded texture data/textures/uiHudClockMoves.dds
Successfully loaded texture data/loc/english/uiHud.dds
Successfully loaded texture data/loc/english/uiHud-normal.dds
Successfully loaded texture data/textures/buttonRound.dds
Successfully loaded texture data/textures/buttonLocked.dds
Successfully loaded texture data/textures/tuneIndicator.dds
Shader compile log for data/effects/TextureBumpCubemap.vsh:
YyW6Օ%W*AzYY^8
Failed to compile vertex shader data/effects/TextureBumpCubemap.vsh
Shader compile log for data/effects/TextureAlpha.vsh:
worldEye - worldPos;
vec3 vLightDirection = worldLight - worldPos;
toLight.x = dot(vLightDirection, worldTangent);
toLight.y = dot(vLightDirection, worldBinormal);
toLight.z = dot(vLightDirection, worldNormal);
toEye.x = dot(vViewDirection, worldTangent);
toEye.y = dot(vViewDirection, worldBinormal);
toEye.z = dot(vViewDirection, worldNormal);
}
Failed to compile vertex shader data/effects/TextureAlpha.vsh
Shader compile log for data/effects/ShadowMap.vsh:
tNtN
Failed to compile vertex shader data/effects/ShadowMap.vsh
Shader compile log for data/effects/Texture.vsh:
.y*texTransform.z + texTransform.w);
worldNormal = normalize(matNormal * normal);
//vec3 worldBinormal = normalize(matNormal * binormal);
//vec3 worldTangent = normalize(matNormal * tangent);
//basis = mat3(worldBinormal, worldTangent, worldNormal);
// Get a vector to the light in world coordinates
vec4 posWorld = matWorld * position;
toLight = normalize(worldLight - posWorld.xyz);
toEye = normalize(worldEye - posWorld.xyz);
}
Failed to compile vertex shader data/effects/Texture.vsh
Initializing particle manager.
Successfully loaded texture data/textures/steam.dds
Successfully loaded texture data/textures/particle-fire.dds
Successfully loaded texture data/loc/english/font18black.tga
Successfully loaded texture data/loc/english/font18black-selected.tga
Successfully loaded texture data/textures/fontSymbols.tga
Successfully loaded texture data/loc/english/font28black.tga
Creating offscreen scroller texture 512x1024.
Initializing off-screen canvas texture with dimensions 352x44.
Initializing off-screen canvas texture with dimensions 352x44.
Initializing off-screen canvas texture with dimensions 608x456.
Initializing off-screen canvas texture with dimensions 608x456.
Initializing off-screen canvas texture with dimensions 320x240.
Initializing off-screen canvas texture with dimensions 320x240.
Successfully loaded texture data/loc/german/language.dds
Successfully loaded texture data/loc/english/language.dds
Successfully loaded texture data/loc/spanish/language.dds
Successfully loaded texture data/loc/french/language.dds
Successfully loaded texture data/loc/italian/language.dds
Successfully loaded texture data/loc/lolspeak/language.dds
Successfully loaded texture data/loc/dutch/language.dds
Successfully loaded texture data/loc/polish/language.dds
Successfully loaded texture data/loc/portuguese/language.dds
Successfully loaded texture data/loc/russian/language.dds
Creating offscreen scroller texture 256x512.
Shader compile log for data/effects/Screen_Copy.vsh:
puNpuN
Failed to compile vertex shader data/effects/Screen_Copy.vsh
Shader compile log for data/effects/Screen_Combine.vsh:
puNpuN
Failed to compile vertex shader data/effects/Screen_Combine.vsh
Shader compile log for data/effects/Screen_DownFilter4.vsh:
puNpuN
Failed to compile vertex shader data/effects/Screen_DownFilter4.vsh
Shader compile log for data/effects/Screen_BlurHorizontal.vsh:
puNpuN
Failed to compile vertex shader data/effects/Screen_BlurHorizontal.vsh
Shader compile log for data/effects/Screen_BlurVertical.vsh:
puNpuN
Failed to compile vertex shader data/effects/Screen_BlurVertical.vsh
Closing splash screen.
I have just installed the Nvidia VDPAU library (32-bit). Try another driver other than the generic nvidia but have some issues with dependencies. I Will try again tomorrow.
Thaks again