Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - notgreat

Pages: [1]
1
Cogs Modding Forum / team-up level development?
« on: February 11, 2010, 04:17:05 PM »
After releasing my editor, I was expecting a bit of an increase in the mods coming.  That did not happen.  I am thus trying to determine what to do now.  One idea that I had was that I'd design the solution and then somebody else could scramble it, since the scrambling and testing was taking up half the time for me.  If anyone wants to try it, I'll gladly pump out a series of levels to be scrambled.

2
Cogs Modding Forum / First level mods (10 out so far!) & LEVEL EDITOR
« on: July 29, 2009, 03:18:27 PM »
Here are my first levels for cogs.  To install, just place the file and folder in the data folder in cog's directory.
The puzzles are as follows (from easiest to hardest, personal opinion): OO, colors, yap, Coolness, Window, Pipe Mania, Double Blank, onion, alarming news, leeks.

Any feedback is appreciated.  Have fun, and don't get too frustrated.  If you get a solution to leeks that is different from the standard (just put a # before the SCRAMBLE keyword at the bottom to see the standard solution), please let me know :D

I hereby claim puzzle ids 470-479.
link to editor
pressing Q will set up borders automatically
pressing A will shift all current pieces by the specified amount.  This is mainly useful for adjusting everything by .5 to center things
pressing T will allow you to change the currently selected piece type
pressing S will save
pressing the numbers 1,2,3,etc will switch layers.
layer 1 is always the board, layer 0 is always for pegs.
left click does most things,
right click usually deletes, but opens a menu on engines and pipes.
pipes need an extra layer of separation.

3
Cogs Modding Forum / possible bug when mult-layering pipes?
« on: July 28, 2009, 03:49:42 PM »
I'm making a puzzle where pipes are stacked on top of one another, but not connected.  However, the finishcondition that I have (maximum 3 leaks) is failing to trigger.  In the solution, I have a layer 1 pipe with steam but the layer 2 pipe without- is this causing a bug, or is there something else I'm missing.  Attached is the puzzle file that I'm working on- just move the pipes down to get 2 leaks, but nothing happens.  Any help would be appreciated.

Pages: [1]